(regardless of whether weapon is equippable only by season or normal characters)Īdded the new item “Fughar’s Timepiece.” This item allows you to transfer the season character status and Combat/Skill EXP to another character. Unavailable for Tuvala weapons that have been converted to only be equippable by normal characters Only available for Tuvala weapons equippable by a season character – Adjusted the item description for the three Tuvala weapon exchange coupons.
Public static extern IntPtr ReleaseDC(IntPtr hWnd, IntPtr hDc) Public static extern IntPtr GetWindowRect(IntPtr hWnd, ref Rect rect) Public static extern bool DeleteObject(IntPtr hObject) Public static extern bool DeleteDC(IntPtr hDc) Public static extern IntPtr SelectObject(IntPtr hDc, IntPtr hObject) Public static extern IntPtr CreateCompatibleBitmap(IntPtr hDc, int nWidth, Public static extern IntPtr CreateCompatibleDC(IntPtr hDc) Int nWidth, int nHeight, IntPtr hObjectSource, Public static extern bool BitBlt(IntPtr hObject, int nXDest, int nYDest, Public const int Srccopy = 0x00CC0020 // BitBlt dwRop parameter Gdi32.BitBlt(hdcDest, 0, 0, width, height, hdcSrc, 0, 0, Gdi32.Srccopy) Var hOld = Gdi32.SelectObject(hdcDest, hBitmap) Var hBitmap = Gdi32.CreateCompatibleBitmap(hdcSrc, width, height) Var hdcDest = Gdi32.CreateCompatibleDC(hdcSrc) Var height = windowRect.bottom - windowRect.top Var width = windowRect.right - windowRect.left User32.GetWindowRect(handle, ref windowRect) Public Image CaptureWindow(IntPtr handle) / Gets Image object containing screen shot / or a particular window, and save it to a file. / Provides functions to capture the entire screen, The screencapture part I admit to copy/pasted from various sources in the net – Win32 API is not really something I like to deep dive into: Private void rBStop_CheckedChanged(object sender, EventArgs e) a checkbox on the form to toggle to processign in the background Var hWnd = Processing.WinGetHandle(Title.ToLower()) Readonly ConcurrentBag _list = new ConcurrentBag() Ĭonst string Title = "myFavoriteGameTitel" // title of window to process These are the main routines – the rest just stitches them together and makes sure the processing is done in the background: Using (var engine = new TesseractEngine(Path.Combine(, "tessdata") for testing if you want to ImageFormat.Png) Var b = new Bitmap(sc.CaptureWindow(hWnd)) Public static void ExtractTextFromImage(IntPtr hWnd, ConcurrentBag list) For rightfully initiationg it, you need to have the tessdata folder deployed and filled with your language files Then we can capture the image and let ir be processed by the Tesseract engine. Throw new ApplicationException("More than one application was found") Throw new ApplicationException("No application was found") Var titles = Process.GetProcesses().Where(pList => ().Contains(wName)).ToList() Public static IntPtr WinGetHandle(string wName) The main routine to call for the OCR needs to: